=======================================================================
                           MAX in GHOSTPIX 1.0
                         April 2005 - December 2006
                        Author: Marc Robledo Caparrs
=======================================================================


Who's Max?
----------
Max was a normal human boy, until the night before his ninth birthday.
His father awakened his ghost powers. Then he explained to him that he
was a descendant of a ghost family. Ghosts are the most clever creatures,
they must keep training their brains. They have also cool powers like age
changing or shape shifting!
Max loves being a ghost, but his first training day has arrived...


Solving Ghostpix
----------------
His father has challenged him. Max must solve some things called 'Ghostpix',
or ghost pictures. At first he won't see anything of the picture, but using
logic and his ghost powers he will reveal the hidden picture. This videogame
is based on a popular japanese game called picross, read the rules at:

http://en.wikipedia.org/wiki/Picross

or at the 'How to play' section of the game.


Story
-----
At last! After more than a year of work I finished my most ambicious project.
Since I was a kid I wanted to create a videogame, and now Max in Ghostpix is
MY videogame. I'm very happy with the final results. I'm not the one who
releases a game easily, I wanted to polish all details until it became a real
game, approaching professional quality (or trying to).
I hope you enjoy the game as I enjoyed creating it!


GP32 version notes
------------------
* Installing: Copy GPMM and GPSYS directories to the root of your SMC card.
* Press L+R+SELECT if you want to erase a game in the slot screen.


GP2X version notes
------------------
* Installing: Copy the GHOSTPIX directory to the root of your SD card.
* Due to some Fenix incompatibilities, music is disabled in this version.
* Press L+R+SELECT if you want to erase a game in the slot screen.

PC version notes
----------------
* This game was coded for videoconsoles and their own controls. So the PC
  version emulates the videoconsole version.
* Use Cursor keys as D-PAD.
* Use ENTER key as PAUSE button.
* Use Z key as button A (accept, push blocks...).
* Use X key as button B (cancel, mark blocks...).
* Press A+S+SPACE if you want to erase a game in the slot screen.
* You can't exit the game pushing ESCAPE for the same reason. At the logo
  screen push X or press ALT+X at anytime.

Credits
-------
Some puzzles & betatesting: Juan Alberto Martnez & Juan Miguel Barreras
GP2x porting & betatesting: Sebastian 'Quiest' Christ
Background music used is:
BGM 1 - unknown author
BGM 2 - by Karsten Koch
BGM 3 - by 'dizzy'
BGM 4 - by 'Mystic Cloud'
BGM 5 - by 'reed/damage'
MENU  - by Juan Alberto Martnez


Thanks to...
------------
I'd like to thank all people who helped me (in a way or another) creating
my dream project: Juan Alberto, Juan Miguel, Sebastian, Jacobo, Kike, Sergi,
scar, Fran, Laura, Ferran, Jona, Adri, Ander, Fernando, David, Albert,
Carles, Yoli & mom, Pau, Marc, Javi, Eloi, Mari, Sonia, Toni, Edu,
Juan Manuel and those ones that I'm forgetting!


Contact
-------
If you want to contact me, you can do it at:
http://usuaris.tinet.cat/k4/     or      marc.robledo@gmail.com