-----------
Beat2X v0.5
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CREDITS
-------

Main programming & intro music: Miq01
Artwork: Zenzuke
USB device support: Puck2099


ATTENTION
---------

In order to play using a dancemat, select "SETTINGS" in the main menu and
choose "CONTROL MODE: COMBINED".


HOW TO INSTALL
--------------

- Game: uncompress (keeping the directory structure) and copy the content
  wherever you want inside your memory card.

- Packs: uncompress (keeping the directory structure) and copy the content
  to 'beat2x/packs' folder. The directory structure should look like this:

  beat2x
      beat2x.gpe
      data
          ...
          ...
      packs
          pack1
              song1.ogg
              song1.bxe
              song2.ogg
              song2.bxe
              ...
              songlist.bxs
          pack2
              ...
              ...
          pack3
              ...


HOW TO PLAY
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Beat2X is a StepMania-like game for GP2X. It consists of several levels, each
one based on one tune, where the user has to press the right buttons in sync
with music. Which buttons and when to press them is shown by moving buttons
going from bottom to top of the screen. Once a button reaches the top, it must
be pressed. Right presses give points and energy (the more synched the press,
the more points and energy). Wrong presses remove energy.


Game modes:

- Normal
  Once a level has been beaten, if there energy hasn't reached zero, the player
  gets to the next nevel. New games can be started from any level already
  beaten. Top scores are saved.

- Practise:
  Once a level has been beaten, the player gets to the next level, even though
  if there energy hasn't reached zero, the player gets to the next level. New
  games always start at level 1. Top scores are not saved.


CONTROL
-------

Menus:
- Up, Down: change option
- A, B, X, Y: choose option

Game:
- START+SELECT (1 second): back to main menu
- Buttons Mode: A, B, X, Y, L, R
  Stick Mode: Left, Right, Down, Up, L, R
  Combined Mode: Left/A, Right/B, Down/X, Up/Y, L, R

Hi-Scores:
- Left, Right: show scores for another pack
- A, B, X, Y: back to main menu

Enter Initials:
- Left, Right, Up, Down: move cursor
- A, B, X, Y: select letter/number/space


WHAT'S NEW
----------

- 0.5 -

[18/08/06] [Puck2099] USB device support (dancemats) via dockstation.


PREVIOUS VERSIONS
-----------------

- 0.4 -

[04/23/06] Combo images changed.
[04/02/06] Pressing any button while the statistics screen is shown makes them
           update much faster.
[04/02/06] In order to quit the current game and go back to the main menu,
           START and SELECT must be kept pressed for 1 second.
[04/02/06] The maximum number of combos reached affects the score.
[03/30/06] The amount of given or lost energy after right or wrong button
           presses doesn't depend on the speed of the arrows.
[03/30/06] Game is a bit easier now as the amount of lost energy after failing
           is a bit smaller.
[03/30/06] Added "Settings" option to main menu that contains options for game
           mode, control mode, arrows speed and theme.
[03/30/06] "Game Mode" and "Control Mode" moved to "Settings".
[03/30/06] "Difficulty" moved to "Settings" and renamed to "Speed".
[03/23/06] Changed the "LOADING" look.
[03/23/06] Presses when there are no arrows don't count as wrong presses.
[03/22/06] Combos.
[03/22/06] Global theme selector.
[03/21/06] Added up and down arrows in menus (they appear when there are more
           available options than the ones currently shown).
[03/20/06] Added images for the background and bars in statistics.
[03/18/06] "Trial" mode renamed to "Practice".

- 0.3 -

[03/17/06] Added icon (thanks PSyMastR).
[03/17/06] Supressed EASY mode.
[03/17/06] Added background music during statistics.
[03/17/06] The amount of points per press is proportional to the difficulty.
[03/17/06] Added "LOADING..." text while starting.
[03/16/06] New game mode: "trial".
[03/16/06] New look.
[03/12/06] Solved bug that made that after playing a game and reaching a
           certain level the player could play another pack starting from
           that level.
[12/03/06] When pressing START during game, scores and last level played
           are saved.
[07/03/06] Exchanged positions for up and down arrows.

- 0.2 -

[03/03/06] From now on, game and packs will be distributed separately.
[03/03/06] For each pack, if the player beats a level he/she can skip it and
           play the next one after restarting (no need to start from level 1
           anymore).
[03/03/06] Minor changes.
[03/01/06] Added volume control.
[03/01/06] Added 2 new control modes ("stick" and "combined").
[03/01/06] Implemented scrolling on menus.
[02/27/06] Added hi-score table and "enter initials" screen.
[02/27/06] START during game quits to main menu.

- 0.1 -

[03/19/06] First release.
