----------------------------
TILEMATCH (english README)
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---- CREDITS -------------------------------------------------------------------

Programming, graphics, music and sound effects: miq01.
Basque translation: hibaika_tecnica.
Galician translation: neostalker.
Thanks to people from GP32Spain and GP32x forums.

---- HOW TO INSTALL ------------------------------------------------------------

Copy the "tilematch" folder in any folder from your memory card. If you want to
keep your hi-scores table, copy "data/puntuacions.tlm" and replace the new one.

---- LANGUAGE ADVICE -----------------------------------------------------------

The default language the first time you start Tilematch is catalan. In order to
change it, select the 4th option from the main menu (LLENGUA).

---- DESCRIPTION ---------------------------------------------------------------

In an board made of 8x8 tiles, the main goal is to line up horizontally or
vertically at least 3 tiles of the same kind. There are 7 different kinds of
tiles. In order to reach this goal, the player must select tiles and exchange
them by surrounding ones. This exchange will be allowed only if it results in 3
or more tiles lined up. It will be undone otherwise.

Game modes:
- Normal:
  Each level requires you to line up a particular number of tiles of each kind
  in 80 seconds. If you achieve this goal, you will advance to the next level.
  Game ends otherwise.
- 100 tiles:
  You have 120 seconds to line up 100 tiles of any kind. If you achieve this
  goal, you will advance to the next level.
- Time trial:
  You have 100 seconds to line up as many tiles as you can.

In general:
- You will get one extra second for each line.
- There is a special tile on every level that doubles the number of points (per
  line).

Scoreboard description:
- Score: current score.
- Level: current level.
- Time: remaining time to end the game.
- Goal: number of tiles of each tile needed to advance to the next level.
- Tiles: for each kind of tile, how many tiles have been already lined up.
- x2: Special tile that doubles the number of points (per line).

---- CONTROLS ------------------------------------------------------------------

Game:
- Stick: cursor movement.
- A, B, X, Y: selects the tile to be exchanged (after that, moving in any
    direction tells the game where to switch.
- START: pause.
- L+R: goes back to main menu.

Menus:
- Stick up/down: navigation.
- A, B, X, Y: select option.
- START: start game.

---- WHAT'S NEW ----------------------------------------------------------------

v0.6
----

20/2/2006
- Corregida la velocidad de reproduccin de los sonidos para la versin 1.4.0
  del firmware.
- Sustituidas las SDL iniciales por lass aceleradas por hardware (gracias
  Paeryn).
11/1/2006
- Aadido icono del juego.

---- PREVIOUS ------------------------------------------------------------------

v0.5
----

10/1/2006
- Holding the stick in a direction on menus makes the cursor scroll through the
  options. In the "Enter name" screen, scrolls through the letters.
- Names can have spaces.
- During game, the cursor moves a bit faster while holding the stick in a
  direction.
- Vol+ works.
- At the start of each level, the text "LEVEL <LEVEL_NUMBER>" is shown on the
  board for a few seconds.
- Last score is marked on high score table.
- Resetting the high score table is done by pressing L+R instead of R.
- Each language in language list is shown... in its language and not using the
  one currently selected.
- Added sound (Konami-style:) on pause.
- Small visual improvements.

19/12/2005
- Added music in the "Enter name" screen.
- Added jumping tiles in menu. :)

v0.4
----

12/15/2005
- Music and sound effects (!!!). [thanks to Theoddbot, Woogal and Puck2099]
- Added "LOADING..." screen.
12/13/2005
- Small visual improvements.
- During game, the second time the action button is pressed on the same tile,
deactivates that tile.
- Cursor positioned at (3,3) after starting game.
12/12/2005
- Synchronous file writing (to prevent hi-scores not being saved).
- Cursor highlights after selecting a tile.

v0.3
----

12/9/2005
- L+R during game goes back to main menu.
- Game didn't properly save hi-scores on "time trial" and "100 tiles" mode.
  Corrected.
12/5/2005
- Better diagonal handling. Prevents cursor from stopping after pressing
  diagonals.
- Wrong text in "insert name" screen corrected.

v0.2
----

12/3/2005
- Goes back to the console menu after exiting.
- Improved cursor movement with the stick during the game.
- Wrong text corrected.
12/2/2005
- High-Score table works.
- No more "CREDITS" option (see CREDITS section in this document).
- Added basque and galician languages.
- Some key functions have changed (see CONTROL section in this document).

v0.1
----

12/1/2005
- First release.

---- TO BE IMPROVED ------------------------------------------------------------

- Stereo sound.
- Solve some little bugs.
