
    Welcome to GP2-XMSX

Original Author of fMSX

  fMSX-SDL port            by Vincent van Dam (2001).
  Original fMSX            by Marat Fayzullin (1994-2001).
  YM2413/PSG/SCC emulation by Mitsutaka Okazaki (2001).
  Y8950 emulation          by Tatsuyuki Satoh (1999/2000).

Author of the GP2X and PSP port versions

  Ludovic.Jacomme also known as Zx-81 (zx81.zx81@gmail.com)

  Many thanks to Paul Bosselaar (Creepy) for his help on sound improvement,
  graphic and keyboard issue, beta testing etc etc ... !

  Thanks should go also to Pou-chan who developped the multiple 
  keyboard mapping feature !

  Big thanks to Malkster for the graphics icons and background images of
  earlier versions of PSPMSX. Latest graphics of this version are based 
  on image found at http://www.passionmsx.org/.

  Finally i would like to thanks JBurton for his feedback on memory
  size and PAL/NTSC issue, and also MP83 for beta testing.

1. INTRODUCTION
   ------------

  fMSX emulates MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+
  software on many different platforms including Windows, MacOS, Unix, MSDOS, 
  AmigaOS, etc. See http://fms.komkon.org/fMSX/ for further informations.

  GP2XMSX is a port on GP2X of the version 2.7.0.40 of fMSX-SDL from Vincent van Dam.

  Thanks to Danzel and Jeff Chen for their virtual keyboard,
  and to all GP2X-SDK developpers.

  The GP2X part of this package is under GPL Copyright, read COPYING file for more 
  information about it. Original fMSX code is under "Marat Fayzullin's license" 
  (see http://fms.komkon.org/fMSX/ for details).


2. INSTALLATION
   ------------

  Unzip the zip file, and copy the content of the directory game to your
  SD memory.

  For any comments or questions on this version, please visit 
  http://zx81.zx81.free.fr or http://www.gp32x.com/


3. CONTROL
   ------------

  In the MSX emulator window, there are three different mapping 
  (standard, left trigger, and right Trigger mappings). 
  You can toggle between while playing inside the emulator using 
  the two trigger keys.

    -------------------------------------
    GP2X        MSX            (standard)
    
    A           Delete
    B           Space
    Y           Return
    X           Fire
    Up          Up
    Down        Down
    Left        Left
    Right       Right
    
    Joystick    Joystick
    
    -------------------------------------
    GP2X        MSX      (left trigger)
    
    A           FPS
    B           Swap joystick / cursor
    Y           Load state
    X           Save state
    Up          Up
    Down        Down
    Left        Render 
    Right       Render
    
    -------------------------------------
    GP2X        MSX      (right trigger)
    
    A           Escape
    B           Space
    Y           Return
    X           Auto-fire
    Up          Up
    Down        Down
    Left        Dec auto-fire
    Right       Inc auto-fire

    Joystick    Joystick

    Press Select  to enter in emulator main menu.
    Press Start   open/close the On-Screen keyboard

  In the main menu

    RTrigger   Reset the emulator

    Y   Go Up directory
    X   Valid
    B   Valid
    A   Go Back to the emulator window

  The On-Screen Keyboard of "Danzel" and "Jeff Chen"

    Use the stick to choose one of the 9 squares, and
    use A, B, X, Y to choose one of the 4 letters 
    of the highlighted square.

    Use LTrigger and RTrigger to see other 9 squares 
    figures.


4. LOADING MSX ROM FILES
   ------------

  If you want to load rom image in your emulator, you have to put your rom file
  (with .zip, or .rom file extension) on your GP2X memory in the 'roms' 
  directory.

  Then, while inside GP2XMSX emulator, just press SELECT to enter in 
  the emulator main menu, and then using the file selector choose one 
  rom file to load in your emulator.

  Back to the emulator window, the rom should stard automatically.

  (NOTE): To eject a ROM choose "Eject Rom" inside the emulator menu.

5. LOADING DISK FILES
   ------------

  If you want to load disk image in the virtual drive A or B of your emulator,
  you have to put your disk file (with .dsk file extension, or gzipped disk file
  with .dsz file extension) on your GP2X SD memory in the 'disk' directory. 

  (NOTE): gzipped disk files are not writable.

  You proceed as previously described for ROM files, and your disk is then
  inserted in the drive 'A' of your emulator.

  To start your disk, you have to choose the "Reset MSX" option and back to 
  the emulator window, the MSX should reboot and stard your disk automatically.

  (NOTE): you must eject any present rom before starting a disk, or only the 
  ROM will start instead of your disk image.
  

6. LOADING KEY MAPPING FILES
   ------------

  For given games, the default keyboard mapping between GP2X Keys and
  MSX keys, is not suitable, and the game can't be played on GP2XMSX.

  To overcome the issue, you can write your own mapping file. Using notepad for
  example you can edit a file with the .kbd extension and put it in the kbd 
  directory.

  For the exact syntax of those mapping files, have a look on sample files already
  presents in the kbd directory (default.kbd etc ...).

  After writting such keyboard mapping file, you can load them using the main menu
  inside the emulator.

  If the keyboard filename is the same as the rom filename (.zip etc ...)
  then when you load this rom, the corresponding keyboard file is automatically 
  loaded !

  You can now use the Keyboard menu and edit, load and save your
  keyboard mapping files inside the emulator. The Save option save the .kbd
  file in the kbd directory using the "Game Name" as filename. The game name
  is displayed on the right corner in the emulator menu.

  (NOTE): If you have saved the state of a game, then a thumbnail image will
  be displayed in the file requester while selecting any file (rom, disk,
  keyboard, settings) with game name, to help you to recognize that game later.


7. COMPILATION
   ------------

  It has been developped under Linux using gcc with GP2XSDK. 
  To rebuild the homebrew run the Makefile in the src archive.
